Hi highlander, it looks like the problem is creating separate surfaces in a "patch by patch" manner rather than making a single larger surface.
Can you post the .3dm model file so I can take a better look at it?
Is there supposed to be a hole in the middle or is the opening to make a flattened spot?
Probably in either case you would probably want to initially make a large extended surface and then cut out that area later rather, it is difficult to make a good smooth surface when your curves have interrupted or irregular shaping like that.
One of the key things for NURBS modeling is to make extended larger forms and then things like holes and other localized features are formed by cutting it with boolean operations rather than trying to construct a shape going around a hole as you would in sub-d/poly modeling.
There are some tips here for people coming from a poly modeling background, they may be helpful:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4865.2
- Michael
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