Hi Finema, so the basic process for making a faceted structure is to use Draw curve > Polygon to draw some polygon sections in the Top view, and then move them to different z levels, then use Edit > Separate to break the polygons into individual lines, then draw lines between the polygon ends, then select the outline for a facet and use Construct > Planar to build a planar surface for that facet. Once all facets have been constructed you use Edit > Join to glue them together into a solid.
Different arrangements of the polygons like different rotations will make different variations in structure.
For your case here I'd do this process:
I'd start with Draw curve > Polygon and draw a hexagon like this:
Now for the next polygon - taking a look at your particular structure I note that most of the facets are actually 4 sided diamond parallelograms, not just triangles. So I focused on these ones in the middle:
So to make vertical parallelograms like that means the next section is going to need to be like this, with vertices on the midpoint of the start section, and then moved upwards in z:
Now like I mentioned above the main strategy for facets is to draw in lines between the polygon vertices, so draw in 2 lines like this using the 3D view:
Then to form the diamond, select those 2 lines and use Transform > Mirror in a side view to produce the bottom parts:
Select those 4 lines and use Construct > Planar to build a planar surface there:
Because the shape has rotational symmetry, you can quickly produce the other vertical pieces by selecting this one piece and use Transform > Array > Circular with an item count of 6 to generate the other ones:
Now to produce the next set of diamonds, select these 2 lines and use Transform > Rotate > Rotate axis, with the rotation axis at these 2 points:
Type in 180 as the rotation amount and that will swing those 2 lines around that axis to produce the upper pieces of the diamond:
Select these 4 lines and use Construct > Planar to make a planar surface there:
Select it and again use Transform > Array > Circular. Now draw a line across these top 2 points and use Construct > Planar again to make a triangle surface:
Select the triangle and use Transform > Array > Circular again. Then select all these pieces:
And use Transform > Mirror to populate the bottom pieces:
Use Edit > Join to glue all the pieces together, select the object and use Construct > Planar to cap off the top and bottom:
Hope that helps!
- Michael