Hi joe, do you have any larger resolution images of those?
So one way to do a boolean in that area is to construct a wavy surface using something like Sweep or Loft, and then use boolean difference using the wavy surface as a cutting object.
That would look something like this (here using sweep):
Then doing a boolean difference with that wavy surface as the cutting object will cut the base object up and you delete this piece:
Leaving you with this:
So notice here that the it's focusing on finding a larger extended sheet form for the scallop surface shape. Instead of drawing in the edges and patching it in, it's a focus on the larger extended surface form and then the edges are a result of the scallop surface shape being intersected with the main object.
A few other discussions on scalloped shapes using this method here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5147.5
http://moi3d.com/forum/index.php?webtag=MOI&msg=3321.17
With this method the scalloped area does not become irregular or pinched in form as it goes through the narrow area because the narrow-ness comes from the surface being trimmed rather than constructed directly along those edges.
If you turn on surface control points for the scalloped area here, you'll see that the original sweep surface is still all there, it now has a trimming boundary on it so that only some portion of the surface is active:
- Michael
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