Hi 9krausec, you can use untrim and then retrim to do that. There is a tutorial here on this kind of object repair work:
http://moi3d.com/forum/index.php?webtag=MOI&msg=446.17
For your case here it would go like this:
Select these faces:
Then use Delete, which will give you this result:
Select the 2 edges that make up this hole:
Then use Delete which will remove that trimming boundary and give you this result:
Now select the 2 edges for the top hole:
And use Delete which removes that trimming boundary and gives this result:
Now for the last hole, it's a little trickier because the hole isn't made from one single trimming boundary, there are 2 trimming boundaries that make up that hole because it is between 2 different faces.
So you'll need to select this face and use Edit > Separate to break it off from the main object:
Then select this edge:
Now use Ctrl+A to select all the face's edges and you will have the entire outer trimming boundary of the face selected like this:
Now when you do Delete you'll see that since this is the outer trimming boundary of the face instead of an inner trimming boundary, the entire "underlying surface" of the face will be recovered and it happened to be a ways larger than the initial visible area:
So now you'll need to use Edit > Trim to cut that face back to the smaller size, or actually in this case a shortcut is to use the ShrinkTrimmedSrf command (
http://moi3d.com/3.0/docs/moi_command_reference10.htm#shrinktrimmedsrf) - type Tab then ShrinkTrimmedSrf and then Enter, before you do the untrim and then you you won't have to retrim it.
Do that on the other side too (or mirror the piece) and then use Edit > Join to glue it back together into a solid.
Hope that helps!
- Michael