.stl is a printing format. No colors, no uvs, you are even not supposed to store normals. (normals are recreated by the loader, based on the vertex order, and normalized ... so not for shading purpose, as it should result into a faceted "look").
So I guess the .stp loader is welcome :O).
It will be still a nightmare to manipulate I guess (like doing so uv's etc), dealing with nasty unselectable triangles etc ... you can't beat MoI mesher so easily :)
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