Okay, got it. And I think I know how many of these occur. When I use 'Blend' and then 'Iso' to make cross-sections of the blended surface, I've found that there are often small errors, where the endpoints of those cross-sections do not quite touch the adjoining edge. When using 'Network', it is essential that all the endpoints of all the cross-sections be exactly on the edges, as 'Network' uses those endpoints and not the actual edges. Consequently, the new edge that 'Network' makes will not quite match the existing edge. The error can be extremely small, but it is still an error. Often, I go to the rather tedious process of resetting those points, i.e. moving each point so that it is 'On' the edge. Sometimes I get lazy and say, "Well, that will be okay", and leave those points as given. I think this is the problem. I will do some checking to see if this theory holds up. However, this opens the door to a suggestion. It would be very nice if there was a way to select two surfaces and have the adjoining edges 'Joined' so as to eliminate these minor errors. It is quite time consuming to go back and regenerate a surface to correct for these errors. And, if these errors are detectable (mathematically), it should be possible to eliminate them -- or so I would like to think!
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