GYROID STRUCTURES

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 From:  AlexPolo
9597.1 
Hi All,

Playing with gyroid structures in MOI - thanks to ZARKOW method in curve reconstruction get a good skin that continues but getting a continuous structure that is shelled is proving tricky. Perhaps some of the NODESTERS could generate a node for this sort of structure.



EDITED: 23 Dec 2023 by ALEXPOLO

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 From:  James (JFH)
9597.2 In reply to 9597.1 
Alex,

I did this .nod file some time ago.
It was based on Torolf's solution:
http://moi3d.com/forum/index.php?webtag=MOI&msg=2511.3

James
https://www.instagram.com/nodeology/

EDITED: 28 Nov 2019 by JFH

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 From:  Frenchy Pilou (PILOU)
9597.3 In reply to 9597.2 
Does you add this node above to your Current NODE EDITOR folder ...
http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1

...or it's a node for graphic exploration ?
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 From:  AlexPolo
9597.4 
Hi Pilou,

I have downloaded latest NODE EDITOR from your link but but NODE EDITOR not working I am using MOIV4 on windows and placing folder under UI Location - IS this correct?

I am looking at shelling and creating a 3d printable form using Gyroids.
thanks again
Alex.
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 From:  Frenchy Pilou (PILOU)
9597.5 In reply to 9597.4 
you must load this one http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1

and you can put it ​there if you have a PC (Windows) C:\Users\Your Name\AppData\Roaming\Moi\

and make a shortcut like this (only one line)
​moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );


EDITED: 28 Nov 2019 by PILOU

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 From:  AlexPolo
9597.6 
Hi James and Pilou,

Many thanks for your help shelled the structure OK in MOi had a few errors which I put through NETFABB and it cleaned up the OBJ well. Ill have a play with it and post any outcomes.



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 From:  Psygorn (DRILLBIT)
9597.7 In reply to 9597.6 
Hello Alex,

I think in your original file "Gyroid" you did not arrange the patches correctly.

Hello to All,
Is there a simple way to smooth the transition between patches inside Moi?

-Psygorn(Drillbit)
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 From:  Michael Gibson
9597.8 In reply to 9597.7 
Hi Psygorn

re:
> Is there a simple way to smooth the transition between patches inside Moi?

Sorry no there isn't. You could try exporting to Rhino and use the "MatchSrf" command over there.

In general modeling things by a "fill in patch by patch" type method is difficult in NURBS modeling. Often times if you're trying to do that it would be better to do it as a sub-d model rather than as a NURBS model. Sub-d modeling is good for automatically smoothing everything that is connected together.

- Michael
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 From:  Psygorn (DRILLBIT)
9597.9 In reply to 9597.8 
Hi Michael,

I would like to ask you a question just out of curiosity:

Is it possible to have something like "Matchsurf" in MOI?
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 From:  Michael Gibson
9597.10 In reply to 9597.9 
Hi Psygorn,

> Is it possible to have something like "Matchsurf" in MOI?

It could be possible at some point, but there is not any ready made function for it in the geometry library and it will involve quite a bit of work. So I'm not sure when that can happen. If you need it now I would recommend using Rhino to do it.

- Michael
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 From:  Psygorn (DRILLBIT)
9597.11 In reply to 9597.10 
Hi Michael,

Thank you for your reply, :-)

I don't need it now it was a question out of curiosity :-)
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