Hi TwinSnakes, here is an idea for one method.
I started by drawing a profile for a revolve, in the front view:
Then select this and run Construct / Revolve, the first point of the revolve axis is snapped to the origin, and the second point straight up:
Then I drew a club shaped curve, this was done by drawing one circle centered along the axis, then I used Transform/Copy to make a duplicate of it a little ways down and to the right, mirrored that over, then drew the foot part coming down using Draw curve / Freeform / Control points, mirrored that, then drew a line between the pieces. I selected the circles and used Construct / Boolean / Union to combine those together, then used Edit/Trim on that to trim away the opening for the foot part and then joined all those together. Let me know if you want more details on this part:
Notice how the revolve extends a little bit further down past the bottom of the club. I then drew a horizontal line even with the bottom of the club (this is centered on the origin):
Now select the revolve and use Construct / Boolean / Difference to slice it with the line, it will now be in 2 pieces and you can delete the line:
Next select the club and use Transform / Array / Circular to make rotated copies, here I used 6 copies and then deleted 3 of them:
Then select the upper revolve part and then run Construct / Boolean / Intersection, and then select the clubs. This intersection creates the "spokes" of the crown:
Now select the spokes and the base piece and use Construct / Boolean / Union to fuse them together into one object and voila:
The shape of the initial revolve controls the shape of the spokes a lot - making that initial revolve more flared or wavy or straighter should give you quite a bit of control over the spokes.
Hope this helps, let me know if you need any details on any of these steps.
- Michael