Hi albehany, so yes some of those edges have end tangents that are up to 3.5 degrees different from each other. That is enough to prevent the edges from being mergable, only edges that touch smoothly with a tighter tolerance can be merged.
To get one long single edge there you would need to have the edges reconstructed by doing an untrim.
To do that, select the 2 faces on either side of those fragmented edges and use Edit > Separate twice. The first use will break the 2 faces off from the main object but they are still joined together. The second use breaks them out to individual surfaces.
Select one edge of each surface and then use Ctrl+A to select all edges. Then use Delete to remove the current fragmented trim boundaries and restore the fully underlying surface with it's natural surface edge trim boundaries. Then the vertical piece needs to be retrimmed.
> if there is away to bevel the edge in the blue color in the image
What radius of a fillet are you wanting to put in there?
There is a very small sized "shelf" in that blue color area:
That small shelf will limit edge based filleting to a very small value.
If you want to put in a larger radius fillet you could use surface/surface filleting instead. To do that separate out these 2 surfaces so they are individual objects not joined to anything else:
Select those 2 surfaces and then when you do a fillet it will do a surface/surface fillet operation instead of an edge topology based one. You'll need a radius of at least 2 in this case:
- Michael
|