smdesign,
>> How to do stars faced along local normal? <<
MoI does not AFAIK provide details of surface normals. It is however something that Michael has spoken about being on the roadmap. I did a quick search of the forum and see that it has been on the to-do list for sometime now:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5004.2
.>> I know that you are doing flat and flow node at the end <<
Yes it is easier to use this approach, but of course the flowed objects are distorted which may not be desirable.
However extracting points from a surface using isocrv + pathArray will only give rotational info of points along the iso-curves and hence normal compound curvature info of base surface is lost. However what you want is achievable, albeit via a long and windy route. I have attached .nod file below.
>> use ImageRaster to get scale of grids from image (instead of attractor) <<
This as well has been on my wishlist, and Max has done the foundational work with his RasterImage & Heightmap scripts. The pertinent code segment just* need to be wrapped into a node that has an image import input and a num array output. This numArray output could then be plugged into z input of points for height maps, or into setStyle for colour mapping, or circle radii for halftone screen images etc etc. The possibilities are endless, but we have to wait.
*I say "just", but it is nor within my capabilities.
I know that things are often not as obvious as they probably should be, but generally work-arounds can be found.
Just keep at it
James
https://www.instagram.com/nodeology/
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