Hi mdesign, so you can put fillets on a model like ok just as long as they don't have to cross over the tight bend, like this for example:
If they have to cross over a tight bend the fillet radius has to be smaller than the radius of the bend. A larger radius fillet going trying to go across a tight bend will be bunched up like this:
That's not really something specific to sub-d conversion, if you constructed tightly bent things in MoI directly it would be the same thing. In CAD usually the smallest radius fillets go on at the end.
> Giving those additional loops is a way to create demanded shape in subd.
That type of shape will convert over ok but it's highly unlikely that you will be able to fillet anything that runs into those areas, unless the fillet radius is very small.
Really the main idea for a hybrid workflow is not that you would be making the hard surface model in sub-d, it's intended that you would do the hard surface model in MoI and use sub-d for doing more organic smooth blob stuff to use as a base shape. Think of stuff like a car body, base head shape, chest plate, boat hull, not really stuff with small scaled details.
- Michael
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