Hi Bodo-Lutzt,
re:
> This has nothing to do with a mesh because the error is already visible in the 3dm file
> long before creation of STL file.
There is also a mesh being used implicitly for the display of shaded surfaces in the viewports. The error here is just a display artifact due to a low number of triangles being generated for the display mesh.
Curves and edges are drawn in a different way which has higher accuracy, so basically when you see something like you show here where the edges look good when zoomed in but the shaded stuff is a little chunky that's usually just a display artifact due to low display mesh density and your actual model is fine.
When you have a shape that is curved only very slightly and shallowly like this, you need to use the "Divide larger than" setting when exporting to a mesh format for the subtle curved shape to come through very well.
> When you zoom in on the view from above, you can see a gray area next to the given
> lines (red and green) that indicates the "wrong" course of the wall. This wrong course will
> be shown also in STL file, that's clear.
Here's what an STL export using your file looks like when the "Divide larger than" parameter is also used to make sure things are diced up enough, that is what you should use to solve this:
- Michael
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