Hi Val, so another thing is that there is more than one way for vertex normals to be set up in FBX files, there are options for things like whether each polygon has a list of its own vertex normals or whether the polygon has an index into a separate list of normals.
Maybe the 2019 file you're writing out has them set up differently than the one that MoI writes and maybe there's a Radeon bug when processing MoI's style but not the 2019 file's style.
Old versions of FBX did not support using the indexed mode for setting up vertex normals, so MoI doesn't write them using indexed mode, it writes them using the "direct" mode.
- Michael
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