Hi ironsightdesign, you should only get that kind of banding if you're rendering in some kind of "flat shade" mode where the renderer is not using phong smoothing to make a smooth shaded appearance.
What renderer are you using there?
re:
> Doesnt have any cutaways.
Well I mean if the revolved surface or fillet surfaces are trimmed in any way even with a boolean union instead of a hole. That will then make some surfaces to be longer than others and that will affect the mesh generation too.
I mean like this - usually with a revolve you will get aligned quads:
But once some surfaces are trimmed, some pieces will be longer than others and so get divided up differently than their longer neighboring pieces:
- Michael
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