I continue to study how to get an import without making changes, now I can have full control over the size and generation of solids, importing files from Blender with Moi3D, I have done many experiments, started a long time ago, a study that now allows me to do almost everything with Blender, and do some things with Moi3D, of course there are still many things that cannot be done without Moi3D, and some are complicated to do, but for simple surfaces the result is acceptable.
An object with beveled solid with chamfered bevel and different radius is still hard having the same dimension due the control cage that aren't controllable in Blender but is possible, for this kind is better Moi3D
an example where is noticeable the same dimensions also in Moi3D without losing precision
Multi patch with different topology into a joined surfaces and solids
Here an experiment for surface curvature continuity, an hard task-

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