Cutting model based on camera angle

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 From:  Nebuka (MINDWORK3D)
9364.1 
This is a great future, Is it possible to implement this feature in moi?

https://youtu.be/gp1TPRdeYnk?t=1132
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 From:  Michael Gibson
9364.2 In reply to 9364.1 
Hi Nebuka, you could do that currently by setting up a shortcut key as described here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=2599.4

Then when you trigger that shortcut key, the construction plane will orient itself in the current 3D view direction so you can draw stuff in that manner and then use them as cutting objects in booleans.

To restore the construction plane back to its regular state after you are done, either right click on the View > CPlane button in the side pane, or set up another shortcut key with:

script: moi.view.resetCPlane();

- Michael
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 From:  Nebuka (MINDWORK3D)
9364.3 
This is awesome, Thanks a lot Michael.
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 From:  Nebuka (MINDWORK3D)
9364.4 
Oh, is it also possible to disable perspective in 3d mode? basically make it an ortho 3d view?
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 From:  Michael Gibson
9364.5 In reply to 9364.4 
Hi Nebuka, yes there is a setting for disabling perspective in the 3D view under Options > View > 3D View projection. Set it to 3D view projection: Parallel.

That will modify the 3D viewport for the current file. If you also want it off by default when you first start MoI, save off a .3dm file with it set how you want and then put in that .3dm file as the startup template under Options > General > "Template file".

- Michael
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 From:  Nebuka (MINDWORK3D)
9364.6 In reply to 9364.5 
perfect, Thanks Michael
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