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 From:  Michael Gibson
931.21 In reply to 931.20 
> I think it's a typing error and the correct value is 0.005 units.

Oops, thanks for catching that Petr, I've fixed it up now.

I also fixed up that one bug you mentioned about tapping Alt.

Not too much more to go to complete this reference section, I will be glad when it is done...

- Michael
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 From:  pat (SMITTY)
931.22 
hey mike ...sorry to be a pain ...yes it was extracted to a new folder ..when I open that folder it shows a folder labeled icons and a html file when I open the html no icons show
thanks
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 From:  Michael Gibson
931.23 In reply to 931.22 
Hi Pat, I'm not really sure what might be going wrong...

Are the screenshots also missing? In addition to the folder labeled icons, there is also supposed to be another folder labeled screenshots as well. And there should be larger images shown in some topics like for booleans - are those also not showing up?

- Michael
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 From:  pat (SMITTY)
931.24 
I just downloaded to my laptop and everything works fine I try redownloading again on my desktop
thanks
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 From:  Michael Gibson
931.25 In reply to 931.24 
Yeah, sounds like there must have been some kind of incomplete download on the first one. That can throw a monkey wrench into stuff..

- Michael
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 From:  Schbeurd
931.26 
Re : chamfer command

Is there a reason why a 2 distances chamfer can only by applied to faces, not to edges ?
You can't then directly apply a chamfer with different values on the outer part and the inner part of an object (see example)...

Just being curious (because I found some workarounds...) ;-)



Good work on the documentation so far ! Didn't knew about the "mutual extend" for curves...
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 From:  Frenchy Pilou (PILOU)
931.27 In reply to 931.26 
Sorry can you repeat that in french, I don't understand the problem !
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
931.28 In reply to 931.26 
Hi Schbeurd!

> Is there a reason why a 2 distances chamfer can only by applied to faces, not to edges ?

Well there has to be some way to associate which side of the edges will get the first distance, and it needs to be consistently applied to all edges so this means that some face needs to be marked somehow as being the "distance 1" side.

Right now you can actually use edges instead of faces, if all edges of a face are selected. That will also mark that particular face as getting distance 1.

But I should be able to tune this up so that instead of needing every single edge of a face selected, it will allow fewer than that and check to see if all the selected edges have one face in common and use that face as the "distance 1" face. That would allow for the example that you show, it looks like it shouldn't be difficult to make this change, I'll give it a try a bit later.

- Michael
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 From:  Lish (KHOLISH)
931.29 In reply to 931.1 
Dear Michael....

How about the video tutorial ?
Will you give us a chance to test the video ?
Maybe we can can give you some idea.. :)

Regards,
Lish

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 From:  Michael Gibson
931.30 In reply to 931.29 
Hi Lish, I'll definitely be posting the videos when they are complete. I'm not really sure yet how easy it will be for me to edit them once they are finished though, I'll have to see how that works.

Once I get rolling on the videos one thing that may help is just any ideas on topics or good models to use for more videos...

- Michael
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 From:  Michael Gibson
931.31 In reply to 931.26 
Hi Schbeurd, I have tuned up the "2-distance" chamfer to work better now, you can check it out if you want with this patch: http://moi3d.com/beta/Sep4_patch1.zip

It works better with edge selection now, it can now handle that type of situation that you showed.

The way it works is if there is a face in common between the selected edges, that face will get distance 1.

Also if there is only one edge selected (like just one on a box), the 2-distance mode will still work but it will be kind of arbitrary which side will be distance 1, but you can just swap the distances yourself in this case. I figure that is better than reverting to 1-distance mode which is what it used to do.

I'll also update that part of the docs.

Thanks for reporting this!

- Michael
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 From:  eddi
931.32 In reply to 931.31 
Yep Michael,
Work´s fine...with new path.
BestReg`s EDDI
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 From:  Schbeurd
931.33 
@ Michael : works great ! Exactly what I expected. I made a few tests and until now there was no need to swap the values.

@ Pilou : Dans l'exemple proposé, comme on ne pouvait séléctionner que les faces et pas les arêtes, il n'était pas possible faire un chamfrein à "deux distances" en utilisant des valeurs différentes pour le pourtour et pour le centre (pourtour : valeurs = 0.5; 2 et centre : valeurs = 2; 1) pour obtenir un objet comme celui dans l'image jointe. Il y avait bien l'une ou l'autre manière de contourner la difficulté, mais en utilisant des étapes supplémentaires. Il est maintenant possible de séléctionner les arêtes avec le patch posté par Michael... Gain de temps et simplification.

EDITED: 24 Sep 2007 by SCHBEURD

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 From:  Frenchy Pilou (PILOU)
931.34 In reply to 931.33 
@ Schbeurd Ok :)
Too easy confortable now ;)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Boatbear (CS)
931.35 
Michael, the documentation is great. Very clear and concise with excellent examples. Well done. It has opened some more doors for me to explore. I may be some time ....
Charlie
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 From:  Michael Gibson
931.36 In reply to 931.35 
Thanks Charlie, I am glad that it is helping! There is some more coming soon...

- Michael
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 From:  Michael Gibson
931.37 
Ok, an update to the documentation is available here:
http://moi3d.com/beta/moi_command_reference2.zip (1.7MB)

This still isn't quite finalized yet, but it is getting pretty close. All the topics are filled in now.

This is for the reference section of the documentation that gives details about each command individually.

If you think anything major is missing please let me know!

- Michael
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 From:  Frenchy Pilou (PILOU)
931.38 In reply to 931.37 
Seems the end of the run :)
Just a detail
Seems it's better to keep an unity to all the doc !
So something like this seems better :)

and an another part to translate for the fun :)
PS have you made some changments in the first part except the 0.005 or add commands?
---
Pilou
Is beautiful that please without concept!
My Gallery

EDITED: 25 Sep 2007 by PILOU

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 From:  Michael Gibson
931.39 In reply to 931.38 
> So something like this seems better :)

That does look better, thank you Pilou!


> PS have you made some changments in the first part except the 0.005 or add commands?

Let's see, it looks like changes to the first part were just that 0.005 and also the two-distance section of chamfer. But I still have not done a complete proofreading yet, there still may be a few things edited in it - it is not quite finalized yet.

The docs are actually generated from an XML file which may be easier to edit for a translation since it is a bit more streamlined than the HTML. After it is finalized I can send you the XML and the script file for building the HTML, and you can see if you like that method better or not.

- Michael
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 From:  Frenchy Pilou (PILOU)
931.40 In reply to 931.39 
Ok seems clear :)
Now I have no problem of manipulation :)

For the text in general as the paragraphes are not too long I put only one sentence by line, it's more clear and airy :)
---
Pilou
Is beautiful that please without concept!
My Gallery

EDITED: 25 Sep 2007 by PILOU

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