Smooth connection of compressed spheres

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 From:  Lara (MALA)
9286.1 
hi,
I would like to connect these compressed spheres that they do get a smooth transition. Tried it with the boolean command...no success...
Cheers, ML

EDITED: 10 Feb 2021 by MALA

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 From:  Michael Gibson
9286.2 In reply to 9286.1 
Hi Lara - boolean union is the first step, that will intersect the spheres and make an object that has edges where the pieces intersect with each other. Then you would use the Fillet command to put in smooth connections. I have attached a 3DM model file result of doing that. But you'll only be able to fillet up to a max radius size of 3 units, any more than that and the fillet would need to cross over this other nearby edge which MoI's fillet engine is not good at handling:



- Michael

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 From:  Lara (MALA)
9286.3 In reply to 9286.2 
before I saw your post I also found out the workflow.
Guess´ you must be careful and avoid an intersection of the lines which build the sphere (or is it that what you mean with "the other nearby edge" (my english is desastrous))
MOI is unbelievable...

EDITED: 10 Feb 2021 by MALA

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 From:  Michael Gibson
9286.4 In reply to 9286.3 
Hi Lara, yes the "other edge" there is what is called the "seam edge" of a closed surface. They can definitely cause complications in filleting and so if you know in advance that you're going to want to fillet something it is good to try and build things with those out of the way if possible.

There is another method that could work well for your case here though which is called "surface/surface" filleting, as opposed to the regular "edge based" filleting.

You can use surface/surface filleting by selecting 2 individual non-joined surfaces and then run the Fillet command. That will build fillets directly between surfaces instead of following along edges like the normal edge-based one does. It is not so sensitive to things like other nearby edges like the edge based one is but it also does not know how to build junctures where multiple fillets run into each other like for example at the corner of a box.

But for your particular case here surface/surface filleting could probably give you somewhat wider fillets.

There is an entirely different kind of 3D modeling mechanism called "metaballs" which can be good at building this kind of thing:
https://en.wikipedia.org/wiki/Metaballs

That would be done though in a different modeling program than MoI and the output is usually all triangles. Many years ago there used to be a couple of different metaball modeling programs out there but I'm not sure if there are any nowadays.

Another possible approach in MoI could be to work on cutting away some pieces to make some empty space between and then use the Construct > Blend command to fill in a smooth surface between them. This along with filleting too can be difficult if you've got kind of tight bends in your shape because wide things going around a tight bend can tend to get bunched up on themselves kind of like this:




- Michael
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 From:  Phiro
9286.5 
You can optimise the process alternating the sphere edges lineary to simplify the jonctions.
Then doing boolean as usually and then you could maximalize filet.
I use next the flow.

The smooth is maximal and Blobby is here...




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 From:  Michael Gibson
9286.6 In reply to 9286.5 
When possible using Flow like Phiro writes above can be very helpful because it can be a lot easier to build an initially straight and uniform piece. Then deform it into your final shape.

- Michael
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 From:  Lara (MALA)
9286.7 In reply to 9286.5 
@phiro: "You can optimise the process >alternating the sphere< edges lineary to simplify the jonctions."
???

EDITED: 10 Mar 2019 by MALA

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 From:  Phiro
9286.8 
In fact, if edges are not in junctions zone or are in simply relation perpendiculary, the filet could be bigger.


Added, a test of rendering... Blobby ring rendering... MOI3D modeler and OWLET renderer.





Thanks to PILOU for finding OWLET, this render software is easy and gives spendid pictures...

EDITED: 10 Mar 2019 by PHIRO


Image Attachments:
Size: 197 KB, Downloaded: 33 times, Dimensions: 800x600px
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 From:  Frenchy Pilou (PILOU)
9286.9 In reply to 9286.8 
Owlet: It's not me! ;)

Last times I see it, it was here! ;)

https://moi3d.com/forum/index.php?webtag=MOI&msg=9275.5

and the first time in the forum here

https://moi3d.com/forum/index.php?webtag=MOI&msg=8034.1
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