How to print outline of objects

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 From:  ed (EDDYF)
9284.1 
I have a model made entirely of flat planes. Let's use a 3-sided pyramid as a simple example.

I want to print the outline (edges) of each plane in actual size so I can use it as a template for cutting each plane out of a sheet of wood.

I assume showing edges only and exporting as AI is my best option.

My question is how to obtain flat outlines of planes that are tilted (such as sides of a pyramid).
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 From:  amur (STEFAN)
9284.2 
Hi Ed,

maybe software like this can help you, in case you save as mesh
and then let the software unfold the mesh. Exports as vectors too.

https://tamasoft.co.jp/pepakura-en/

Regards
Stefan
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 From:  ed (EDDYF)
9284.3 In reply to 9284.2 
Thanks for the link Stefan - I'll check it out.

I'm not necessarily looking for a program to unfold my entire model.

At a more fundamental level I'm curious how to print the flat outline of a single plane that is tilted in two directions.

Ed Ferguson
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 From:  amur (STEFAN)
9284.4 
Hi Ed,

would that something better?

https://www.youtube.com/watch?v=f3L0G6giO1k

Regards
Stefan
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 From:  Frenchy Pilou (PILOU)
9284.5 
You have the Free FormZ Free who has an Unfolding function inside! ;)

Minute 24

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  ed (EDDYF)
9284.6 
Thanks for the links guys.

I think an un-folding program is over-kill for my simple model. I'm happy to deal with one plane at a time.

Isn't their a way in MoI to click on a flat plane and make the MoI "camera" look at it head on?

Ed Ferguson
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 From:  colinpartridge
9284.7 In reply to 9284.6 
If I understand you correctly then aligning the Cplane to each of plane of your model should do what you want.

Colin
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 From:  Frenchy Pilou (PILOU)
9284.8 In reply to 9284.6 
Not exactly that you want but...

Camera&TargetPointToClipboard – it will copy the camera and target locations to the clipboard as a text string:

F9 script:var v = moi.ui.mainWindow.viewpanel.getViewport('3D'); moi.copyTextToClipboard( 'Camera=' + v.cameraPt.toString() + '\r\nTarget=' + v.targetPt.toString() );
Similarly you can set the .cameraPt value to something to place the camera at a certain x,y,z location:

F7 script:var v = moi.ui.mainWindow.viewpanel.getViewport('3D'); v.cameraPt = moi.vectorMath.createPoint(50.2, 30.5, 10.1);
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Michael Gibson
9284.9 In reply to 9284.1 
Hi ed, so for a simple case with just a few pieces there would be 2 main ways to do it.

#1 is like Colin writes above - use View > CPlane to set the construction plane to the center of one of your angled planar shapes. This will relocate the Top/Front/Right views to that local frame of reference and now when you export a PDF, AI, or DXF file using the Top view projection it will be a straight-down view on that particular plane.

#2 is to dissassemble your object using Edit > Separate and then use Transform > Orient to relocate each face onto the world xy plane.

- Michael
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 From:  ed (EDDYF)
9284.10 In reply to 9284.9 
Thanks everyone!

View > CPlane on my tilted plane and exported as AI from top view. Opened the AI file in Corel Draw and have a flat, actual size outline ready to print and use as a cutting template.

Ed Ferguson

EDITED: 8 Mar 2019 by EDDYF

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 From:  Michael Gibson
9284.11 In reply to 9284.10 
Hi Ed, so just for future reference the other disassembly method using Transform > Orient is pretty good too, since the orientation picker can be aligned to a surface normal for the base position and the world z axis for the target position.

That looks like this:



- Michael
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 From:  ed (EDDYF)
9284.12 In reply to 9284.11 
Thanks Michael. Good to know.

Ed Ferguson
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