It was default for Catmull-Clark subdivs in Softimage XSI, long time before introduction of OSD. Other than that, anything Autodesk DCC, that is, Maya and 3ds Max is now OSD with sharp corners as default. So f360 is following that, probably. Blender too, while is not clear is it supposed to be default option, their betas are changing everyday.
P.S. regarding Silo, it always been popular in Maya community - I think Silo followed some older Maya methods (there were many of them, btw).
|