V4 beta Feb-27-2019 available now
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 From:  moujiik
9266.41 
Hi, i prefer the knob method...
Moujiik
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 From:  Cody (ECHOLOCATING)
9266.42 In reply to 9266.37 
For things that only adjust the application (and don't affect content), subtlety is key.

Here's an idea for a knob solution (with a cursor change) to consider...



...and maybe an even smaller knob would do?

If you decide to keep it to just the thin line, maybe putting a few smaller dots in the middle of the line (to indicate that something can happen) might be nice. The cursor changing to an east/west is the bare minimum needed though.

I've never found a reason to adjust the width, to be honest. I like how it forces me to name things short and succinctly. I try to subscribe to the KISS method.

-- Cody

 

 
Dark Gray Theme (Compatible with MoI 3.0 and MoI 4.0 Beta)

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 From:  amur (STEFAN)
9266.43 
Hi all,

my humble approach with SubD2NURBS, a super simple toy car. Probably the simplest toy car ever modeled. :-)

@Michael i had a few glitches when trying to fillet the tail lights, because when doing so the trimmed surfaces
from the car body (like the doors) disappeared then and i was left with an intact car body. So i had to fillet in
Autodesk 123 Design.

Since the model is finalized i can't send you the file for inspection. However should this happen again i will
save the steps and mail you the file.

toy-car-Sub-D2-NURBS

Regards
Stefan
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 From:  Frenchy Pilou (PILOU)
9266.44 
What a lovely car! Bravo!
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  JaXXoN
9266.45 In reply to 9266.1 
Hi Michael,

thanks for the new beta.

Unfortunately, still no luck with Linux+wine+nvidia as described, here:
http://moi3d.com/forum/lmessages.php?webtag=MOI&msg=8839.1

best regards

Bernhard
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 From:  Michael Gibson
9266.46 In reply to 9266.45 
Hi Bernhard, can you please send me an e-mail at moi@moi3d.com, I have some other ideas I can try I'll make a test version to send to you.

Thanks, - Michael
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 From:  amur (STEFAN)
9266.47 
Thank you Pilou, much appreciated!

Regards
Stefan
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 From:  JaXXoN
9266.48 In reply to 9266.46 
Hi Michael,

I sent you an email as requested.

Thanks for looking into the nvidia+wine issue!

best regards

Bernhard
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 From:  AlexPolo
9266.49 
Zbrush 2019 with improved Remesher v3 should be a powerful precursor to the new SUBD addon in moi.

http://pixologic.com/features/
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 From:  Ekar
9266.50 
"2) Update multiple selection - Add option for doing multiple selection only when shift key is down. Options > General > Multiple selection: "Always" or "Only when Shift is down"."

Thankyou!!! :):):)
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 From:  amur (STEFAN)
9266.51 
Hi Michael,

when using v4 beta under Windows 10 and exporting as .obj i always have to expand the dialog box and tick
the merge vertices box. In v3 on the Mac it remembered the state and keeped the dialog box expanded and
the checkbox ticked, when restarting MoI.

Best regards
stefan
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 From:  Michael Gibson
9266.52 In reply to 9266.51 
Hi stefan,

re:
> when using v4 beta under Windows 10 and exporting as .obj i always have to expand the
> dialog box and tick the merge vertices box.

That could happen if your moi.ini file is in a location where MoI.exe does not have write access permission.

Have you possibly moved your moi.ini file into the MoI install folder instead of having it in the default user data folder? If so then you would need to run MoI with elevated privileges (using "Run as administrator") for it to have write access to it.

- Michael
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 From:  amur (STEFAN)
9266.53 
Hi Michael,

i am new to Windows 10 ... I only started the Installer and think it used
the default location in drive C: ... But thanks for the info, i will later check
and move then to a new location.

Regards
stefan
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 From:  Michael Gibson
9266.54 In reply to 9266.53 
Hi stefan, if you just used the default installer and didn't move things around manually then the moi.ini file will by default go in the userdata folder.

Are your other settings being saved and restored ok? Like for example if you open the scene browser pane and then close MoI, does it start back up with it open again? Are your recently open files showing up in the File menu?

- Michael
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 From:  amur (STEFAN)
9266.55 
Hi Michael,

when i ordered my PC it came with a pre-installed Windows 10 Professional,
because i did not want to install it myself. My user name is named there as
"Nutzer" i.e "user". And i believe that "Benutzer" in front of it is the regular
English "User(s)" name directory.

I led Windows 10 search for my moi.ini and i attach a screenshot, so you can
see were it resides.

The Side Pane and the Documents names get saved when re-opening MoI.

moi

Best Regards
Stefan
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 From:  Michael Gibson
9266.56 In reply to 9266.55 
Hi stefan, ok that's the normal place where it should be.

So I think the difference in behavior with the meshing dialog is due to a setting inside moi.ini which you had set on your Mac but not on Windows. The setting is in moi.ini under:

[Mesh Export]
<...>
PersistSettingsBetweenSessions=n

Change that to =y and hopefully you should see the same behavior as you used to on your Mac.

To edit moi.ini you can go to the Options dialog, General section and push the "Edit .ini file" button.

- Michael
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 From:  amur (STEFAN)
9266.57 
Hi Michael,

the line was not in there, so I added it with the y parameter, but when re-starting MoI it has no effect.


mex

Regards
Stefan
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 From:  Michael Gibson
9266.58 In reply to 9266.57 
Hi Stefan, it's a bug in MoI v4 in writing the mesh settings. It escaped notice until now because most people running MoI v4 have previously run v3 on that machine as well and v3 got those settings populated how they are used to.

So the way it is supposed to work is that the settings for Display = "Shaded, etc.." , Output type and welding are automatically saved (but they aren't that's the bug) but the other numeric ones are not automatically saved (since they can depend on the scale of the particular object) unless PersistSettingsBetweenSessions=y .

So for the moment to get it working how you were used to, delete that PersistSettingsBetweenSessions=n and add in these 2 lines:

[Mesh Export]
<...>
Expanded=y
Weld=y

It should read those in ok, it's writing them out that is busted. In the next v4 beta I'll have it fixed so it will be writing the settings out same as v3 did.

Thanks for reporting the bug! It was a little bit of collateral damage still left from the v3 to v4 porting.

- Michael
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 From:  amur (STEFAN)
9266.59 
Hi Michael,

thank you very much! It is working now.

Best regards
Stefan
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 From:  bemfarmer
9266.60 
Hi Michael,

In the latest v4 Beta, Feb-26-2019, I've come across another "scroll wheel" bug when using nodeeditor, similar to the previously reported one, which you seem
to have corrected from the previous Beta. The correction is appreciated. The bug also occurs in the previous Beta.

There are two manifestations. The first is a scroll wheel "hole" in the nodeeditor screen, near the upper center of the MoI screen, down maybe 2 inches.
The nodeeditor screen is partially overlapping the MoI screen. (It is not too hard to find, but some scroll/zooming of the depth of the ne screen may be needed.)
Normally, mouse wheel action in the nodeeditor screen causes it to scroll and zoom. In the "hole" area, the MoI screen scroll/zooms instead.
Second, nodes dragged and dropped into this "hole" area fly off, and out of view, to the upper left corner of the nodeeditor screen.
Scroll/zooming the ne screen permits the nodes to be dragged back into the ne screen box.

So the easiest way to find it is some trial and error ne zooming, and then scroll wheel action on the upper center area of the ne screen.
When MoI scroll/zooms instead of ne, the "hole" is found.

- Brian
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