Hi,
I have spent the last couple of months trying to learn MoI and am starting to get the hang of much of the program at a base level of understanding.
Lately, I have been trying to deconstruct and emulate a fairly complex design by an talented artist named Xuteng Pan in order to advance my skillset with MoI. (See attached photos)
I am banging my head against the wall, however, on how he has achieved the subtle side cut of this helmet design (highlighted in red). He seems to follow the curve of the profile of the helmet with a cut that carves out a small channel along the side and then bows out near the front of the helmet. The negative space that he achieves with this cut really helps sell the front of the mask/helmet.
I have tried many techniques, but cannot get anything to get close to this level of nuance. Is there anyone out there that can offer some clues, or know how about how to achieve that type of cut. There is the very good possibility that I am overthinking a solution, but it evades me nonetheless.
Additionally, I am wondering how he achieved his base level geometry for the helmet. Currently I am using MoI beta v4 to import a subd model from C4D, however, the base lines are a bit of a mystery to me.
I should point out that on his Artstation, he says he mainly used MoI, but also Fusion 360.
Any help is appreciated!

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