Freeform Intersection? How?

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 From:  propmaster (PWWHDR70)
9263.1 
Here's a problem I run into from time to time, so I thought I'd ask.

This is the outline of the shape I want.



It's a specific object, so I have accurate measurements. What I'm trying to do is get the yellow line to intersect with the blue one using Point movement. I can get it close, but there's a bit of a gap between them.



Is there a better way to do this?

I've enclosed the file in the attachments.

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 From:  Michael Gibson
9263.2 In reply to 9263.1 
Hi propmaster, it's pretty difficult to edit an existing curve to make it pass through another point like that. It might be better to draw a new "through points" curve going through your new locations.

It is possible to drag directly on a curve when you have control points on which will move the curve and adjust local control points as needed to make it go through a new point but it's kind of awkward to use for this kind of purpose. Some discussion of that here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4338.1

- Michael
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 From:  propmaster (PWWHDR70)
9263.3 In reply to 9263.2 
Ok, so first, it didn't even occur to me to click on Through Points, which is RIGHT THERE, so thank you for that.

I went down the rabbit hole though, and the Rhino HBar style command is what I was looking for. Except with construction lines. Is there a way to turn on construction lines while in point mode?

I managed to get the general shape I want by splitting it into segments.



I will try using Through Points on V2 and see how that works. I'm guessing much better. :)

Another question - On a shape like this, how do I maintain continuity of the entire surface? For example, I see a lot of Surfaces coming to points as they reach a control line. You can see that on the handle in the attached image.
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 From:  Michael Gibson
9263.4 In reply to 9263.3 
Hi propmaster,

re:
> Is there a way to turn on construction lines while in point mode?

In a sort of roundabout way, yes - if when doing a "point on curve" drag if you move the mouse outside the viewport and then release it while outside you can then go in and drag some construction lines before clicking the final target point.


> Another question - On a shape like this, how do I maintain continuity of the entire surface?

Unfortunately basically you don't - that's a general difficulty when using that type of model strategy of building all the final edges and then surfacing it in a "patch by patch" manner.

In Rhino you could try the MatchSrf command to adjust some surfaces to be continuous with neighboring ones. It can be quite difficult though to get an irregular juncture spot to be tuned up on all sides though. Sub-d modeling can generally work better for generating a smooth-all-over type result from irregular topology.

- Michael
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