Rendering MoI Models
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 From:  Cody (ECHOLOCATING)
9257.1 
I was just wondering if anyone can recommend a good, free renderer for MoI models.

I'm looking for something simple, easy to use, light weight... and free. Did I mention free?

I get pretty good looking screen caps from MoI, to be honest, but I just wanted to try something new.

And don't say Blender. ;-)

-- Cody

 

 
Dark Gray Theme (Compatible with MoI 3.0 and MoI 4.0 Beta)
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 From:  Michael Gibson
9257.2 In reply to 9257.1 
Hi Cody, Simlab Composer is easy to use and has a "Lite" version that is free. The free version is limited to 1920 x 1080 resolution maximum.

When you export from MoI to Simlab I'd recommend using .obj format and set the option "Export: Quads & Triangles" when exporting out from MoI.

- Michael
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 From:  Frenchy Pilou (PILOU)
9257.3 
Don't worry if the program ask you to install the full program...

When you launch it you have lite version at the last line! ;)


My favorite funny one! :)











EDITED: 12 Feb 2019 by PILOU

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 From:  cad-guy
9257.4 In reply to 9257.3 
Yes, a wonderful and free option. If you like SimLab they usually have a sale at the end of the year. Last year it was around $149 USD for the Pro version.
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 From:  mkdm
9257.5 
Hello everyone.

Just a little info that maybe could be useful to someone...

Please remember that SimLab is a "CPU bound" software, and it cannot leverage on the GPU.
So, if you want decent rendering times, you must have a modern and fast multicore CPU.
More cores is better.
At least 6 cores to get a decent timing for medium complex scenes.

Even if you have a very powerful GPU, like a 1080 Ti (like me) or a 2080 or an AMD Vega or a Quadro, all this power is totally ignored by SimLab.

Ciao :)

- Marco (mkdm)
My Procreate portfolio
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 From:  Rudl
9257.6 
A small build in render in MOI would be the best option.
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 From:  amur (STEFAN)
9257.7 
You can use the standalone Cycles and Max‘s script, so that you have a build-in solution,
which works very well. ;-)

Regards
Stefan
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 From:  Rudl
9257.8 In reply to 9257.7 
<<You can use the standalone Cycles and Max‘s script, so that you have a build-in solution,
which works very well. ;-)

Thank you very much.Can you give me some instructions, how to set it up.
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 From:  amur (STEFAN)
9257.9 
Sorry no, because my computer broke a couple of days ago, so
that i can no longer show the steps involved.

And i also compiled Cycles for macOS and set it up for that ...

But if you google here the forum for it you should find some infos.

Regards
Stefan
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 From:  Frenchy Pilou (PILOU)
9257.10 In reply to 9257.8 
Here the original thread about Cycle ! ;)

http://moi3d.com/forum/index.php?webtag=MOI&msg=7208.16

EDITED: 13 Feb 2019 by PILOU

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 From:  coi (MARCO)
9257.11 In reply to 9257.10 
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 From:  Cody (ECHOLOCATING)
9257.12 
Thanks for your help, everyone! And thanks, Frenchy, for posting those pictures. It shows off the capabilities beautifully.

I'm going to use both Cycles and SimLab. My work machine is Windows XP so it's nice to have a 32-bit solution with Cycles, but I have 64-bit at home so all is good.

-- Cody

 

 
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 From:  Frenchy Pilou (PILOU)
9257.13 In reply to 9257.12 
Thx ;)

From this incredible artist! you can dowload hundreds of models here! https://www.patreon.com/600v

Models are really "donwloadable"! ;) Models By 600v - ixlrlxi - Rust Shake

With LightUp


With SimLab Composer Lite ;)

EDITED: 15 Feb 2019 by PILOU

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 From:  chippwalters
9257.14 In reply to 9257.1 
Just curious, why do you say, "Don't say Blender"?

The new version is a stunning upgrade interface wise.
It can import with ease Moi3D models.
I
It can render them without having to UV unwrap the models.

It has both the Cycles unbiased renderer AND the realtime photorealistic EEVEE renderer, which can do full 8K anti-aliased renders in only a few seconds and minutes of animation in under an hour.

And (shameless plug), l have a tutorial series that handholds you from never ever opening Blender to importing, adding materials, adding lighting, rendering and animation.

https://gum.co/EEVEE
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 From:  Cody (ECHOLOCATING)
9257.15 In reply to 9257.14 
quote:
Just curious, why do you say, "Don't say Blender"?

Because I don't like Blender and I didn't want to waste anyone's time with suggesting Blender to me.

I found that the https://www.bforartists.de/ overhaul makes Blender way more approachable though.

-- Cody

Edit: I just wanted to clarify that my response is not intended to be snotty. Sometimes, being matter-of-fact doesn't translate well on the internet.

EDITED: 15 Feb 2019 by ECHOLOCATING

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 From:  Frenchy Pilou (PILOU)
9257.16 
Bforartist against 2.80 ?

Advantages - Disadvantages ?
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 From:  overthere
9257.17 In reply to 9257.1 
If you want a powerful GPU renderer for free, then Octane is free in Unity. MOI models import fine into Unity as obj.
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 From:  Cody (ECHOLOCATING)
9257.18 In reply to 9257.16 
I can't say for sure, Frenchy. I was able to accomplish more basic things on my own with bforartists, but my brain just does not compute Blender's ideology.

There are quite a lot of articles and videos that go over the differences though.

-- Cody

 

 
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 From:  Frenchy Pilou (PILOU)
9257.19 In reply to 9257.17 
<< a powerful GPU renderer for free, then Octane is free in Unity

Cool trick! ;)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Tover (TOVERMORAN)
9257.20 
Also Octane is coming out with a free 2x GPU-limited option in Q1 2019. Very cool.
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