After getting the UI figured out I am now concentrating on a Moi Modo workflow, and getting some very nice results.
The main thing that I discovered was to use the LWO as the export format from Moi and not the more obvious OBJ format. Using LWO results in near perfect imports to Modo where OBJ often had errors, slight ans fixable though.
One thing I am not certain of is how the UV's are projected as they are over packed and when unpacked they are often not proportionate which is even odder as Modo doesn't seem to be able to stretch to the right proportions. The solution I found is to select and Island and re-project to correct the shape, this works pretty well if a little long winded.
Anyway I am finding Moi to be one of the nicest tools for my hard-surface work and have used it for all my recent work. It is an amazingly fun tool to work with, thank you Michael.
3D Hard Surface
https://mbt3d.com
https://www.artstation.com/artist/markbtomlinson |