I'm trying to model something like this wooden toy (see picture), but I'm having trouble deciding on the right approach. I've tried a few variations, but none of them are satisfying. Although I've been playing around with MoI for quite a while, I often have trouble knowing the best way to start on a new model. Here's what I've tried with this one:
1) I created a box, then use booleans to cut away the gaps in the spiral on top of its head. I used more booleans to cut from the side to make the spiral thinner than the body. This basically works, but the corners are sharp, so I tried to end with fillets to round off all the corners. But with all the boolean cutting I seemed to end up with fillets that couldn't be successfully computed. Edges too close together and that kind of thing.
2) I tried creating a series of rounded-corner rectangles going from the base, up through the body, and then spiraling around to create the spiral on top of the head. Used loft to connect the rectangles. This also kind of works, but it's hard to predict what the final shape will be as you set up the rectangles. I think I'm creating either too few or too many cross-section rectangles, and I don't really feel like I have good control over the final result.
3) I tried sweep. Again, a couple rounded rectangles for the profiles, and the rail goes up through the body and around the spiral. Again, I kind of got the general shape, but again the final result was hard to predict.
4) Modeled the body and the top spiral separately, then tried to use blend to join them in a smooth way. Didn't work out at all - got terrible gaps in the join region.
5) Didn't try this one yet, but was thinking about sweep with a scaling rail to have more control over the result. But that seems like a lot of work to set up, not knowing if it'll work. So I decided to ask for advice...
Can anyone suggest a better approach? #1 was the best as far as having control over the basic shape I wanted, but I couldn't get the edges satisfactorily rounded.
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