Hi all,
thanks a lot. Glad that you like the Spirit of Berlin :)
@FED I used Blender's Cycles Render Engine to render the images. I have attached an example of the world node setup I usually use. But please note that the final picture is not what falls out of Cycles. I render different render passes (diffuse, specular, ao, etc.) which gives me a lot of freedom for post work in 2D.
Best,
Sven
Edit: materials are usually based on the Disney Principled BSDF shader which is beautifully integrated into Blender
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