Hey friends!
I will ask my question here, so that I do not create multiple fillet threads or super necro a dusty thread :))
Sometimes, MoI will not be able to create a fillet, but will produce curves that when used with boolean commands on the original object, can give the fillet that was intended (at least in my noob eyes). Does anyone else do that?
Is there a specific reason why MoI would not go for that operation instead as the best available option to an ideal fillet? Am I committing a geometry crime, just booleaning these weird objects after a fillet fails? :))
|