I have a couple of questions about moi3d modelling approach.
To not spread amongst different threads i guess it's better to ask them in one thread here.
Any advices or tricks are welcome.
Q_01: need advice from cad gurus.
I want reconstruct this kind of shape in moi3d from scratch.
I tried different approaches but the result shape is not quite right.
The first in mind is to use loft. But the result (if we use loft from this 4 curves) is kinda flat around the edges.
I know that i can use iso operator to create more loft profiles from source shape.
But i insist that we need to reconstruct source shape from scratch. So we shall not use source shape as maquette.
The second approach is to use rail revolve. But it doesn't have "scaling rail" option
and in result we have shape without thickness difference by X Axis.
I also can use any operator (sweep, loft, revolve etc) and then use flow deformer to get
closer to source shape but its kinda slow and not efficient way.
I dunno maybe blend operator may be helpful somehow. I saw some tricks with it.
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