Hi guys, thanks for the welcome!
I'm at home in Keyshot, Octane and VRay, depending on the pipeline and if the clients wants just pretty pictures or render packages for further tweaking. For personal work like this I like Cycles and now Eevee. The third image was rendered in Eevee. I selected the edges in MoI and exported them as 3D polylines in a DXF file. Then imported the DXF in Blender (make sure to activate the DXF addon) and beveled the polylines. The shader on the polylines is Blender's Emission Shader. After that I just added generous amounts of Eevee's post effects (bloom!) and that's it more or less.
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