Boolean bug?
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 From:  Michael Gibson
92.10 In reply to 92.9 
> So how increase the transparency? :)

Maybe clean your monitor screen? :)

That's the easiest way for me, anyway :)

- Michael
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 From:  Michael Gibson
92.11 In reply to 92.10 
Seriously, though - you can adjust the intensity of the hidden edges if you would like them to be more pronounced.

In the moi.ini file, find the [Hidden lines] section, it has this available:

HiddenLineOpacity=34

This can be a number between 0 (totally transparent) and 255 (totally opaque). A higher number will make the hidden edges easier to see, but if they become too prominent they can interfere with your depth perception of the object, that's why they are set to pretty faint by default.

- Michael
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 From:  Frenchy Pilou (PILOU)
92.12 In reply to 92.11 

Ok for the edges lines :) Usefull if you want not hidden line (=0)
But it's not also possible to play on the light for the colors of Shadow's surfaces?
Dark black is now a face in the "max shadow" :)

EDITED: 11 Sep 2006 by PILOU

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 From:  Michael Gibson
92.13 In reply to 92.12 
> But it's not also possible to play on the light for the colors of Shadow's surfaces?

No, there isn't currently any option to modify this.

I tried to reduce this problem somewhat by having a kind of double-ended light. If you draw a sphere, you can see that half of the sphere is not black, there is a front lit part, and the opposite side of that is also lit, with a band of dark only around the middle.

This helps keep things from getting too totally dark, but it can still be a problem in some models and at some angles.

I eventually do want to have it set up so you can switch between several different lighting options, but probably there will just be the current one for the V1 release.

- Michael
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 From:  Frenchy Pilou (PILOU)
92.14 In reply to 92.13 
Existing is yet some crazzy :)
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