Hi everyone!:)
I have been drooling over this gem of a program for quite some time now, but since I have always been the 2D illustration guy in my mind, I was hesitant. After playing with the trial version for a while, I enjoyed it so much, that I decided to pursue doing it for the fun of the process and hope that at some point I will have new tools for my workflow. :)
These days, I sculpt a lot using ZBrush and I render in Octane Standalone or Toolbag. Sometimes, I use renders as a base for painting, but I have come to appreciate the value of a good render by itself and a nice model behind it. I often use SubD methods with Zmodeler inside Zbrush to get really clean looking surfaces and forms and I really appreciate the crispness of how good geometry is rendered.
I am aware of the amazing shapes you can get by designing using nurbs vs usual modelling, but my main question is this- Is there any advantage in converting obj files to nurbs using MoI if the final result will have to be re-exported as obj or .fbx to be rendered? I compared two robot shoulderplates for example, one standard obj and the other one converted to nurbs and then exported again, and I could not see a visible difference in the render. What are the advantages of converting subD to nurb geometry? Maybe the answer to this would help me get a better grasp of the situation.
And another secondary question for any ZBrush+MoI users here. When I import fbx or obj models (exported from a nurb MoI model) into ZBrush, when I subdivide they never get very smooth. Am I doing something wrong? (I tick the weld vertices box in MoI export dialogue). I understand that this might be a pixologic peculiarity and the way ZBrush handles things.
Please feel free to suggest any workflow ideas! Being a 3D noob, I am surely missing a huge number of potential ways to take advantage of MoI for getting crisper and cleaner forms. And sorry if this post seems super confused, it's a combination of poor english and a very primitive understanding of 3D modeling :) But I do enjoy the process of playing with forms inside MoI, so there might be hope for me!
Andreas
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