Fillet issues

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 From:  Jakub
9149.1 
Hi Guys,

I was wondering if someone can please help. I know that filleting is an issue that many people have (so I don't want to beat a dead horse) but I'm really struggling to work this one out.

I'd like to have a fillet around the entire object (all edges), especially in the area circled in red - It keeps failing when I try to do so. I've already searched the forums, youtube etc for a solution however I can't find anything that helps. I've tried to manually bevel using a sweep and trim however the trim leaves a line/curve that I can't delete (in order to use blend to fill the space).

I have attached the file if anyone has a chance to look at it. There are some hidden objects which contain different iterations of the model.

My experience with MoI is limited, i have been using blender for the past year or so. So perhaps i'm not seeing something that is relatively simple.

I would appreciate any help.

Cheers,
Jakub


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 From:  Frenchy Pilou (PILOU)
9149.2 In reply to 9149.1 
maybe this can help you











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Pilou
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 From:  Phiro
9149.3 
Hi,

How much fillet you want ?
I made a try...

First I made the left one, next the up one and next the right one.
It seems hard to have in such case (intersection between objects merged) a point where fillet is triple. Perhaps ?



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 From:  Phiro
9149.4 
Second try...

It seems that the fisrt fillet gives the limit to the others.
If I give 1cm for the first one, I have a limit of 0.7 cm for the next fillet.
The limit is, I think, a concordance of points edges.

EDITED: 15 Jun 2022 by PHIRO

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 From:  Michael Gibson
9149.5 In reply to 9149.1 
Hi Jakub, yes thin pointy areas like you show there can be difficult to get filleted. You might try exporting to a different CAD program that has more robust filleting than what MoI has, some candidates for that would be ViaCAD, Fusion360, or OnShape. They may also have some difficulty with the kind of junctures you have here though.

One thing that is probably increasing the difficulty in your case is the inaccuracy in this area:



That plane and cylinder are not tangent to each other but they are pretty close like about 2 degrees off. Things that are close to being smooth but only just a little bit off tend to make for more difficult filleting. What happens is when 2 surfaces approach being smooth the fillet between them gets smaller and smaller and when it's just a couple of degrees off that tends to make a really thin skinny fillet there which then is more difficult to handle collisions with other fillet pieces at juncture areas.

So it can be good to take extra care early on in spots like that to make those things fully tangent to each other instead of just close.


Another thing that filleting doesn't like is coplanar pieces like this:



That one is easy to fix though, just delete those 2 bottom faces and then select your main object and use Construct > Planar to get a single larger cap down there.

Then to make progress like Phiro shows above I think, it can be helpful to put in some larger radius fillets in some key spots that can help make for a smooth chain of edges for doing smaller radius fillets. A set of edges that is all smooth is fundamentally easier to get filleted than ones that are meeting up sharply. The fillet segments on smooth edges naturally meet up with each other while at sharp junctures they have to be extended and intersected with each other and side walls.

So something like this could be a good next step:










- Michael

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 From:  Jakub
9149.6 
Hi Guys,

thank you so much for all your time and responses, I really appreciate all the advice you've given.

I tried your suggestions however I still have mixed results. I couldn't get the same results as you Phiro, how did you get all 3 edges filleted? My calculation always fails.

Thank you Michael for all the suggestions. I don’t really want to delve into adding more 3d/cad programs into my workflow just to do a single operation like filleting. For the sake of simplicity I’d like to stick with blender for poly modelling and MoI for nurbs.

I made the bottom part planar however I couldn’t fillet the bottom edge (calculation failed). Do you know if there are any definitive guides or golden rules for filleting to avoid the issues I’m getting? Perhaps it’s just sloppy modelling on my part :/

Thank you all again.

Cheers,
Jakub
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 From:  Michael Gibson
9149.7 In reply to 9149.6 
Hi Jakub, it doesn't look like sloppy modeling, it looks more like just a difficult thing to fillet, in this juncture area here:



That piece coming down and ending at a point is at about a 90 degree angle to the other surfaces and filleting is going to have problems making junctures in a tight space like that. I'm not really quite sure what the proper result across that would be. I'll see if I can come up with any tips, it may be that filleting just isn't going to be feasible there and you might need to use other techniques like trimming away some space and putting in a blend surface instead. But that also might be difficult with the sharp 90 degree piece in a small area too.

- Michael
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 From:  Jakub
9149.8 
Hi Michael,

Thank you for getting back to me. I’ll have a try at doing some manual filleting using blend and what not. Don’t stress out about finding a solution you’ve helped heaps already!

Cheers,
Jakub
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