Modo 301 is released
All  1-10  11-12

Previous
Next
 From:  cronbg
913.11 In reply to 913.2 
Modo 203 was indeed able to import vertex normals, but failed to handle them properly when you did subsequent transformations on the imported geometry. For example, when parts were mirrored, it seemingly did not apply that transformation to the vertex normals, which resulted in shading errors on the mirrored polygons (like if the light would come from the opposite direction).
From what I've seen so far, Modo 301 does handle this correctly now.
(However I didn't try it on more complex transformations like i.e. morph maps yet.)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  SURFiNG
913.12 
Wings3D all the way :)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-10  11-12