Modo 301 is released
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 From:  jbshorty
913.10 
that's great news if you don't own Rhino or Moi. If you do, i think it's not necessary to have this... Even if this importer bring in all Rhino lights, textures, environment from Rhino, i still find it faster and easier to just setup a render in Modo. Modo makes it sooooooo easy...

jonah
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 From:  cronbg
913.11 In reply to 913.2 
Modo 203 was indeed able to import vertex normals, but failed to handle them properly when you did subsequent transformations on the imported geometry. For example, when parts were mirrored, it seemingly did not apply that transformation to the vertex normals, which resulted in shading errors on the mirrored polygons (like if the light would come from the opposite direction).
From what I've seen so far, Modo 301 does handle this correctly now.
(However I didn't try it on more complex transformations like i.e. morph maps yet.)
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 From:  SURFiNG
913.12 
Wings3D all the way :)
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