The Onshape screenshot is using SSAO (screenspace Ambient Occlusion) which is very common feature in Gaming Cards now.
Regardless, I am modeler....i prefer to see the surface, and SSAO will start to artifact when zooming in to small areas, which just mucks up the experience.
Transparency on the other hand, is a very useful feature for tracing surfaces and visualizing. Things like concepting a helmet are useful, if we can see the interior.
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