"New look" for Moi?

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 From:  Chris (CHRIS_C)
9128.1 
Hi Michael (and everyone). I was wondering if there was any interest in having V4 (or beyond) providing a view like this?

I really like how OnShape renders my designs, but I prefer Moi's interface *by a mile*. Am I crazy for wanting to combine the two?

Best,

Chris






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 From:  Rudl
9128.2 
I sometimes would need the transparency of glass. Please combine it.
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 From:  Michael Gibson
9128.3 In reply to 9128.1 
Hi Chris, do you like that the edges are drawn in black in Onshape? You can get that in MoI too by setting the option under Options > View > "Colors" section > "Edge color" . Set it to Edge color: Fixed color so edges will all be drawn as black instead of in the style color.

Then also turn off "Display hidden lines" also on Options > View, that should also get it closer to what you show in Onshape.

- Michael
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 From:  Michael Gibson
9128.4 In reply to 9128.2 
Hi Rudl - re: transparency of glass - unfortunately the way video cards work does not really lend itself to transparency very well without a major performance hit. Because of that it is not likely to be something added in to MoI soon, sorry.

- Michael
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 From:  Rudl
9128.5 
As a rendering option?
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 From:  Michael Gibson
9128.6 In reply to 9128.5 
Hi Rudl, yes it would be more feasible for rendering than for viewport display.

- Michael
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 From:  Chris (CHRIS_C)
9128.7 In reply to 9128.3 
Thanks for the suggestions Michael. :)

EDITED: 8 Nov 2018 by CHRIS_C

Image Attachments:
Size: 943.9 KB, Downloaded: 190 times, Dimensions: 1920x1080px
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 From:  Michael Gibson
9128.8 In reply to 9128.7 
No problem Chris, is that close to what you were looking for?

Another thing you can test is a setting in moi.ini under

[View]
<...>
UseThinAntiAliasing=n

Change that to =y if you would like a little thinner look to the curves and edges. To edit moi.ini, go to Options > General and push the "Edit .ini file" button near the bottom.

- Michael
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 From:  Chris (CHRIS_C)
9128.9 In reply to 9128.8 
Thanks Michael, looks even better!

Chris







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 From:  2byts
9128.10 
The Onshape screenshot is using SSAO (screenspace Ambient Occlusion) which is very common feature in Gaming Cards now.

Regardless, I am modeler....i prefer to see the surface, and SSAO will start to artifact when zooming in to small areas, which just mucks up the experience.

Transparency on the other hand, is a very useful feature for tracing surfaces and visualizing. Things like concepting a helmet are useful, if we can see the interior.
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 From:  Simon (GRIMMY)
9128.11 In reply to 9128.10 
I'm definitely a +1 for adding Ambient Occlusion as a viewport option in Moi 4. When things look good, it only helps with the motivation! (..and the sales :))
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