Many thanks : all is clear after this ultima trick! :)
All that for 2 things! :)
1- Can make multiple Drag & Drop multiple of objects separated inside the marvelous free render of MagicaVoxel! :)
2 - Have a best precision in the crazzy MagicaVoxel who accepts by Drag & Drop objects OBJ but only in a maxi matrix 126 * 126 *126 !
So a drastic reduction of the original object!
So we must make some tricky spliting objects :) http://moi3d.com/forum/index.php?webtag=MOI&msg=9096.2
In theory we can have 16*16*16 so 4096 matrix of 126 *126 *126 (something like 8 billions of cubes) so a little more precision! :)
more the object is big more the precision increase! (if all parts are put in several matrix! :)
In theory we can have 16*16*16 so 4096 matrix of 126 *126 *126 so a little more precision! :)
Here 2 Moi objects destroyed (Cylinder + Half Sphere) & a Cone with a very low resolution in a little matrix 34 * 52 * 39 !
Exactly the same object from another point of view and a fisheyes effect of 220° !

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