Hi,
Is there a way to bake colors assigned as styles to areas of a solid in MoI to vertex colors?
I need to bake the colors to vertex colors to make it suitable for multi-color 3D printing.
I could do it manually by exporting an OBJ with MTL file, importing it in Blender, selecting the vertices of each color area, and filling it with a color in Vertex Paint mode, but that would take too much time, because there will be multiple objects.
Many thanks in advance for your help.
Regards,
— Metin
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visualization • illustration • animation • 3D design — metinseven.nl |