Baking MoI styles to vertex colors

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 From:  Metin Seven (METINSEVEN)
9042.1 
Hi,

Is there a way to bake colors assigned as styles to areas of a solid in MoI to vertex colors?

I need to bake the colors to vertex colors to make it suitable for multi-color 3D printing.

I could do it manually by exporting an OBJ with MTL file, importing it in Blender, selecting the vertices of each color area, and filling it with a color in Vertex Paint mode, but that would take too much time, because there will be multiple objects.

Many thanks in advance for your help.

Regards,

— Metin

———————

visualization • illustration • animation • 3D design — metinseven.nl

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 From:  Michael Gibson
9042.2 In reply to 9042.1 
Hi Metin, there is a new option in V4 for exporting vertex colors to FBX format. You need to enable it in moi.ini under:

[FBX Export]
WriteVertexColors=y

Also to get an FBX file from MoI to Blender you'll need to modify the version of FBX file that MoI exports, see here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8683.9

- Michael
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 From:  amur (STEFAN)
9042.3 
Hi Metin,

an additional info from me... I use on a lot of projects at work
MoI 3.1 with Blender to print multi colored objects, which are
based on MoI's style colors. I simply assign the styles in MoI
and export as .obj. Once imported into Blender i adjust the
color values in Blender's shader tab Diffuse = Intensity 1.0
and Specular = Intensity 0. After that i export the model(s)
as VRML 2.0 i.e. .wrl files.

If you followed the "Pattern on a Sphere" thread here you
can see a 3D color sandstone print from me.

Regards
Stefan
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 From:  Michael Gibson
9042.4 In reply to 9042.1 
Also if Blender isn't able to see the FBX vertex colors, try turning off "Weld vertices along edges" when exporting out of MoI, that makes a simpler type of mapping.

- Michael
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 From:  Metin Seven (METINSEVEN)
9042.5 
Many thanks Michael and Stefan!

Very good to know about the new FBX vertex color option in MoI V4, and otherwise I'll try Stefan's tip. I always thought material colors weren't recognized if you export as VRML, only vertex colors.

Regards,

— Metin

———————

visualization • illustration • animation • 3D design — metinseven.nl

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