Dear Dev(s),
we use moi in our 3D pipeline for CAD to Poly conversion and are very happy with it!
But there are two recurrent problems we're facing from time to time:
1. STEP files get import just fine but are lacking of position data - so all parts are moved to the origin?
2. STEP converted to OBJ/FBX looks fine in moi (Meshing Options) but once imported into Maya it's all a scrambled mess!
It would be great to know at least what is causing these problems and how to avoid them...
best
Daniel
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