Hi all,
this is no feature request for MoI, but i was thinking why NURBS modelers do not work also
in a way like Shade 3D (since 1986) or if i'm not mistaken like Animation Master. I ask because
i recently downloaded the newest version of Shade 3D and figured out that one can convert
easily Curved Surfaces models, made of Bezier Splines into NURBS Surfaces models, by simply
loading such a model and then saving it as .iges or .step file. Sure NURBS modelers like MoI
are used for it's precision in making hard surface models and it's ease of use, but maybe such
Curved Surfaces workflow* for organic models would allow one to model without the usage of
poly sds modelers and expensive conversion software.
Here are three sample images of Shade 3D Curved Surfaces models loaded into MoI, after
saving as NURBS surfaces.
P.S. Shade 3D is used mostly in Japan and used for all kinds of 3D. Besides it's Curved Surfaces modeler it has
also a poly/sds modeler and since version 17 also a NURBS Surfaces modeler.
*A Curved Surfaces workflow allows also precise hard surface modeling!
First picture shows the famous FeiFei model from E-Frontier and the second and third images are Shade 3D
content models.
Regards
Stefan
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