Fillet question

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 From:  Balzi (DBALZER)
9007.1 
Hi there,
Completely new to MOI3D so this is most likely going to be a noob question. I have a rather simple shape generated by lofting a few splines. I made sure to copy splines and just scale/position them into place as I have seen a lot of people doing in tutorials. However, MOI doesn't allow me to fillet or chamfer edges. When I try to boolean my way to this shape filleting works just fine. Could anybody hint me to a solution?

Thanks
Dan






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 From:  Frenchy Pilou (PILOU)
9007.2 In reply to 9007.1 
That can help to post the 3dm file! ;)
---
Pilou
Is beautiful that please without concept!
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 From:  Michael Gibson
9007.3 In reply to 9007.1 
Hi Dan yes if you could please post the file that would help. It looks like MoI is having difficulty trimming the fillets against each other though - it may help if you were to include the other neighboring edges in the fillet as well. That would allow the filleter to make a corner juncture patch instead of trying to intersect fillets of different sizes with each other which is an area that can tend to be buggy in the geometry library that MoI uses for fillet calculations.

- Michael
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 From:  Balzi (DBALZER)
9007.4 
Thanks for your quick reply guys, file attached :)
Bevelling all edges won't work either - is there a thread or tutorial you could point me to, to better undestand point distribution in MOI3D? I am coming from poly-modelling background and just started working my way into nurbsland.

Loving this software already, though.

Thanks
Dan

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 From:  amur (STEFAN)
9007.5 
Hi,

while i can't help with your question i would take a look at free (for non-commercial usage)
solutions like Autodesk 123D Design etc, which can fillet the edges.

Bildschirmfoto_2018-07-15_um_14.09.22
bild hochladen url

Regards
Stefan
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 From:  Frenchy Pilou (PILOU)
9007.6 
With your actual curves you can make something like that

Select a line of curves / Join

Select all joined Curves / Loft

Close head curve with a line then Loft

So no need fillet! :)



But better to build longitudinal lines as curves and not polylines!
Here redraw the curves free form "through" your points then Loft

EDITED: 15 Jul 2018 by PILOU

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 From:  Balzi (DBALZER)
9007.7 In reply to 9007.6 
Ace! Thanks for your help Pilou.
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 From:  Michael Gibson
9007.8 In reply to 9007.4 
Hi Dan, check out here for some tips for people coming from a poly modeling background:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4865.2

The strategies you use in NURBS modeling are pretty different than what you do in poly modeling.

- Michael
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 From:  Balzi (DBALZER)
9007.9 In reply to 9007.8 
Thanks Michael,

I am starting to get my head around it. After a fair amount of tutorials and forum threads it all starts making sense :)

Cheers
Dan
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