I retype my message because the previous one was full of syntax errors :)
Hello Kisar.
I have both Rhino V5 and Moi.
In short:
1) Filleting, shelling, offsetting: Moi is good for simple things but Rhino is a is a little bit better. Neither has very powerful Filleting, shelling, offsetting.
2) Moi has a SUPERB workflow. The more streamlined and super fast workflow that you can find in a 3D Nurbs Cad.
It's undoubtedly its stronger feature.
3) Rhino has TONS AND TONS of features that Moi has not. Above all the super powerful Grasshopper module and all its API usable in many languages.
And, even if thanks to Max Smirnov, Moi has the Node Editor, it is undoubtedly not comparable to what we can do with Grasshopper.
Especially from the performance side.
4) Rhino has an internal Rendering module. But I never liked it.
5) Rhino has a full featured "Drafting" module that allows you to easily create technical sheets and drawing based on the 3D model.
6) Rhino has a superb "Point Cloud" module
In short (final):
All depends on what you have to do.
If you are looking for a SUPER FAST tool that allows you to create 3D Content in the fastest possible way then go without doubt for MOI!!!
But if you need a more legacy 3D Nurbs Cad, maybe Rhino is a better choice, because, as I have said, Rhino as tons of features that Moi has not.
For what I have to do, that is 3D content for artistic purposes, Moi is my choice and along with 3D-Coat is my main 3D tool
- Marco (mkdm)
My Procreate portfolio