I've been trying to model some environmental texture maps for a game using Moi.
Here's a good example of such a workflow: http://www.philipk.net/tutorials/materials/metalmatte/metalmatte.html
Note that when using orthographic projection you can float details in front, that's a big time saver.
Right now I'm using xnormal, it needs to trace a ton of rays and I need to manually place a plane at the right location near the object. I can't use the floating trick either.
I figure, it's probably trivial to display pixel normals in the viewport, they're needed for shading the view anyway, if they could be exported similarly to the .ai export, that would be ideal.
|