This is more of a proof of concept. I'm not even sure I made the cut-out on the correct side of the guitar body (it's late & I'm tired :)
Networks and Blends are very useful. But for cutting pieces out of solids, I like to create a solid cutting object and use it to Boolean Diff from the main object.
Fillet takes care of the blending (at least close enough where some sanding will get the blending exactly as you want it.
Draw a solid sphere (orange object)
Squish it down by dragging its boundary box handle.
Tilt and position over the guitar body.
Boolean Diff to cut away.
Select the entire guitar body.
Fillet 0.5" using Shape: Const Dist
I probably dished it out more than desired. Just alter the size, flatness, position & tilt of the orange object as needed to get your desired results. Then save it to re-use in future designs. My Keyshot render in metal flake red is shown below.
The other cut on the front face of the guitar body looks like it would be just a simple Boolean Diff using a profile curve as the cutting object.
Ed Ferguson

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