OT - bas reliefs from 3D models
From:
amur (STEFAN)
12 May 2018 (1 of 7)
8935.1
Hi all,
i finally added some more pictures and comparison pictures to a Blender technique
and finally decided to release my quick technique.
Hope you like!
https://www.behance.net/gallery/62753223/Bas-reliefs-from-3D-models
Regards
Stefan
P.S. My technique may not give good results with hard surface models,
due to reasons unknown to me.
EDITED: 12 May 2018 by STEFAN
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From:
amur (STEFAN)
13 May 2018 (2 of 7)
8935.2
The next step would be to combine this technique with
photometric stereo images taken from family members,
friends or co-workers... ;-)
Regards
Stefan
some 3D doodles
my keybase page
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From:
bemfarmer
14 May 2018 (3 of 7)
8935.3
Stefan, Thank you for posting your techniques.
- Brian
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From:
amur (STEFAN)
14 May 2018 (4 of 7)
8935.4
You're welcome Brian.
Regards
Stefan
EDITED: 15 May 2018 by STEFAN
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From:
pafurijaz
15 May 2018 (5 of 7)
8935.5
In reply to
8935.4
In the end you decided to reveal something of your work flow, thank you.. ;)
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From:
pafurijaz
16 May 2018 (6 of 7)
8935.6
In reply to
8935.5
But with blender I get nice result without any other software..
Below a first test with z-depth shader, there are a node to generate a good normal map useful for your method.
https://blenderartists.org/t/camera-based-normal-material-cycles/688450
and below the z-depth node for displacement..
https://blender.stackexchange.com/questions/38287/normalized-z-depth-shader-based-on-the-cycles-camera-data-node
Attachments:
p911.jpg
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From:
amur (STEFAN)
16 May 2018 (7 of 7)
8935.7
Hi,
cool, but i no longer use Blender. Maybe i have to take a look at Blender again.
The area above the rear wheel looks to me distorted, or is the model also
at that place distorted?
Regards
Stefan
some 3D doodles
my keybase page
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