Panorama 360° from StreetView...

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 From:  Frenchy Pilou (PILOU)
8853.1 
Load StreetView Download
https://streetviewdownload.eu

Then

https://iStreetView.com

Have Fun!

Here Moi Object inserted inside Free Real Time SimLab Composer Lite (Max1920 *1080)
Somewhere in the USA Landscape!


A French Video : but you can put the Subtitles! ;)

EDITED: 2 Mar 2018 by PILOU

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 From:  mkdm
8853.2 In reply to 8853.1 
Very interesting!

Thanks.

- Marco (mkdm)
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 From:  amur (STEFAN)
8853.3 
For those who have a Facebook account...

Facebook now also allows to post your 3D models in your or groups postings.

I tried it a couple of days ago with the Blender add-on and then you simple drag and drop the exported
file into a Facebook posting.

https://mashable.com/2018/02/21/facebook-supports-new-3d-format/#SgVVkjwpkOqd

Regards
Stefan
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 From:  mkdm
8853.4 In reply to 8853.3 
Thanks for the info Stefan!

Good to know.

- Marco (mkdm)
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 From:  amur (STEFAN)
8853.5 
Hi Marco and all,

just discovered a new Github tool, which allows one to convert MoI .fbx export! :-)

https://github.com/facebookincubator/FBX2glTF/releases

Unfortunately it seems MoI does not write assigned style colors as mesh colors,
so that the model in Facebook is grey only.

P.S. Michael i also get these warnings, but the conversion and upload works fine:

$ FBX2glTF -b -i t.fbx -o test
Warning: node /RootNode/obj1 uses unsupported transform inheritance type 'eInheritRrSs'.
(Further warnings of this type squelched.)
Wrote 261381 bytes of binary glTF to test.glb.

Regards
Stefan
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 From:  Michael Gibson
8853.6 In reply to 8853.5 
Hi Stefan,

> re:
> Warning: node /RootNode/obj1 uses unsupported transform inheritance type 'eInheritRrSs'.
> (Further warnings of this type squelched.)
> Wrote 261381 bytes of binary glTF to test.glb.

Is this when using MoI v3 or v4 for generating the fbx ?

V3 uses a pretty old version of the fbx library and V4 uses a recent one.

In v4 you can also edit moi.ini and change which version of the format will be used:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8683.2

I'll also see about having an option in V4 for writing vertex colors. Oh yeah currently no colors at all are written to fbx, I'll also see if I can get materials going for that.

- Michael
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 From:  mkdm
8853.7 In reply to 8853.5 
Hi Stefan!

Thank you very much for this news.

ASAP I will take a look to it just to see how could I use this new tool.

Thanks.

- Marco (mkdm)
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 From:  amur (STEFAN)
8853.8 In reply to 8853.6 
Hi Michael,

> Is this when using MoI v3 or v4 for generating the fbx ?

I am currently still using MoI v3.

> In v4 you can also edit moi.ini and change which version of the format will be used:

Thanks for the info!

> I'll also see about having an option in V4 for writing vertex colors. Oh yeah currently no colors at
> all are written to fbx, I'll also see if I can get materials going for that.

That would be nice, if you could add that in the future!

Best regards
Stefan
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 From:  amur (STEFAN)
8853.9 In reply to 8853.7 
Hi Marco,

> Thank you very much for this news.

> ASAP I will take a look to it just to see how could I use this new tool.

FYI, it seems that Facebook has currently a file size limit of 3MB... so
you have to export as low poly model, since the compression parameter
is not yet accepted there... Exporting as NGons/Quads works fine!

For larger 3D models in Facebook i used in the past Sketchfab.

https://help.sketchfab.com/hc/en-us/articles/205642585-Facebook

Best regards
Stefan
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