V4 beta Feb-9-2018 available now
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 From:  bemfarmer
8814.81 
Hi Michael,

In MoI4 beta, Feb 2018:
There appears to be a bug when changing the color Style of one or two curves that are to be blended again.

1. Draw two red curves that are to be blended.
2. Select the two curves, and blend them. The blend is red.
3. Delete the blend.
4. Change the color style of the two curves to blue.
5. Select the two curves and blend them. The blend is red.
For these two curves, blend is stuck on style red.
Replace the first curve with another curve, of a 3rd color style, next to the first curve. Blend is "stuck" on style red.

Also, the blend is stuck on the first two ends blended. A second Blend does not work between different selected ends. The first blend keeps reccurring.
(Maybe one of the reasons I commented about selecting "close to ends" of curve, with Blend the other day.)

I came across this while testing clothoid created between two end points of curve(s), versus Blend.

- Brian

(Also I see that Blend does not work between the ends of one open curve, in either MoI3 or MoI4beta.)

EDITED: 1 Aug 2023 by BEMFARMER

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 From:  Michael Gibson
8814.82 In reply to 8814.81 
Hi Brian, yup that's definitely a bug. It looks like it has to do with a new caching mechanism in v4. I'll see about fixing it, thanks for reporting it!

re:
> (Also I see that Blend does not work between the ends of one open curve, in either MoI3 or MoI4beta.)

Yes, you'll have to split a single curve into 2 pieces to do that particular blend.

- Michael
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 From:  Michael Gibson
8814.83 In reply to 8814.81 
Hi Brian, also if that bug is getting in your way a temporary fix for the moment is to open task manager and kill the moi_commandprocessor.exe process before doing the blend again. That's where the old version of the curves are being cached.

- Michael
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 From:  bemfarmer
8814.84 
Thankyou Michael.
I'm working on 3D Euler "blending" of curve(s), if my math and programming is up to it☺
-Brian
It will be a clothoid in 2D.
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 From:  bemfarmer
8814.85 
Circle Tan and Arc Tan are not working on my work computer, but do work at home.
I'll check the error message more carefully tomorrow. I must have a missing helper script, maybe.
The error involves "GetPointOsnappedOnCurve.js", which is in the scripts #include statement.
- Brian

EDITED: 27 Feb 2018 by BEMFARMER

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 From:  Michael Gibson
8814.86 In reply to 8814.85 
Hi Brian, yeah GetPointOsnappedOnCurve.js should be part of the default installation located at C:\Program Files\MoI 4.0 beta Feb-9-2018\commands\GetPointOsnappedOnCurve.js .

Is yours missing from there?

- Michael
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 From:  Michael T. (MICTU_UTCIM)
8814.87 
I'm sure this has been covered before, but how (if) can I use my v3 .ini file and scripts with the v4 beta?

Thanks in advance.
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 From:  Marc (TELLIER)
8814.88 
Hi,

New Mac Wacom drivers won’t resolve the middle clicking issue (6.3.28.2).

I was wondering if there was any way to revert to the old way of two finger scrolling to zoom?
It may sound counter intuitive but I always use the pen's the middle button to pan.
The pinching method doesn't work as well for me.

Also, is there any way that Moi exports to the last used folder (of the last session)?
I always export temp stuff to desktop.

Marc
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 From:  bemfarmer
8814.89 In reply to 8814.86 
Hi Michael,
I re-installed Moi4FebBeta, over its previous installation, and all is well.

The file GetPointOsnappedOnCurve.js was present, but I think the problem was that in between the recent customUI upgrades, I had modified CommandBar.htm, which is no longer necessary for "AppData..." storage... Sometimes its better to "let the dust settle." :-)

So at work all of the stock Commands are under ProgramFiles/MoI 4.0 beta Feb-9-2018/commands

_prefix commands are in another commands directory a few directory levels below AppData..., but could be in the old commands folder. (I think)


- Brian
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 From:  Michael T. (MICTU_UTCIM)
8814.90 In reply to 8814.89 
Thanks Brian! That did the trick!
Michael Tuttle a.k.a. mictu http://www.coroflot.com/DesignsByTuttle
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 From:  Michael Gibson
8814.91 In reply to 8814.87 
Hi Michael T,

re:
> I'm sure this has been covered before, but how (if) can I use my v3 .ini file and scripts with the v4 beta?

Your moi.ini file should be used automatically unless you have some custom setup for it.

For scripts, any commands you added to v3's commands folder will need to be copied into v4's commands folder. With this latest v4 beta instead of copying them into the commands folder in the install directory, you can instead copy them into the new AppData commands folder which on Windows is at C:\Users\<username>\AppData\Roaming\Moi\commands, on Mac it's /Users/<username>/Library/Application Support/Moi/commands .

If you copy them to the AppData commands folder you won't have to copy them again when new beta releases come out since that's a centralized location that can be shared between multiple installs.

- Michael
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 From:  Michael Gibson
8814.92 In reply to 8814.88 
Hi Marc,

> New Mac Wacom drivers won’t resolve the middle clicking issue (6.3.28.2).

That's unfortunate. Hopefully with the next one. When I submitted the bug through their developer portal I got one notification right away that it was set to active status or something but I haven't heard anything else since then.


> I was wondering if there was any way to revert to the old way of two finger scrolling to zoom?
> It may sound counter intuitive but I always use the pen's the middle button to pan.
> The pinching method doesn't work as well for me.

There isn't currently any way to revert two finger scrolling back to mousewheel zoom but I can add a setting for it.


> Also, is there any way that Moi exports to the last used folder (of the last session)?
> I always export temp stuff to desktop.

There isn't any way to do this currently either but I can add in a setting for this too. Currently the default location will be whatever the operating system has set as the current working directory. On Windows there's a properties setting for shortcuts for setting the current directory for the program, it seems that there isn't an equivalent thing on Mac I guess.

- Michael
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 From:  Metin Seven (METINSEVEN)
8814.93 In reply to 8814.92 
Hi Michael,

I've just installed the new Wacom drivers for Mac OS, and the issue where you had to left-click to activate a viewport seems to have been resolved. I can use the right mouse button to navigate in any viewport again by just hovering my pointer over a viewport.

Regards,

— Metin

———————

visualization • pixel art • illustration • 3D design — https://metinseven.com

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 From:  Michael Gibson
8814.94 In reply to 8814.93 
That's great Metin - I wonder why it didn't work for Marc though.

- Michael
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 From:  Michael T. (MICTU_UTCIM)
8814.95 In reply to 8814.91 
Thanks Michael, Brian straightened me out with the same advice.

Looking forward to running v4 through the paces!

Michael T.
Michael Tuttle a.k.a. mictu http://www.coroflot.com/DesignsByTuttle
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 From:  Marc (TELLIER)
8814.96 In reply to 8814.94 
Hi Michael,

Thanks, it would be nice to have those settings if it's not too much work.
Concerning the Wacom pen, it does work with right click, not middle click, kind of weird.

Marc
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 From:  Hamish Mead (HAIRYKIWI)
8814.97 In reply to 8814.1 
Thanks for all the great updates Michael - especially the curvature analysis script interface methods.

Some feedback:
Moving the the commands folder to %APPDATA%\Moi - is definitely a nice feature, but I wonder if the moi.ini file couldn't also contain one or more locations to search for external scripts? For some time I've been keeping all my scripts in Dropbox\MoI\commands, to enable the same scripts to be used from my (Mac) laptop via a Symbolic Link and (Win) PC via a Directory Junction. I appreciate I could easily make that Link and Junction 'just-one-last-time' now the new directory structure exists, but why not let a user specify one or more external script locations in the ini? It could also enable clearly separating beta scripts from full releases, or personal scripts from public ones, for example. Or is this what the %APPDATA%\Moi\startup folder can be used for?


And a question on script compatibility between v3 and v4:
I can't work out what change is required by the Script error thrown when I try running my NACA airfoil script in MoI v4.
"Required function argument 1 (object) missing."

Does MoI v4 require stricter adherance to Javascript best practices?
https://www.w3schools.com/js/js_best_practices.asp

Any suggestions appreciated, thanks.
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 From:  bemfarmer
8814.98 
Regarding the weights:
Is the weight information lost?
How is it connected, or associated with the points?
...
- Brian

Is the new chrome OK?
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 From:  Michael Gibson
8814.99 In reply to 8814.97 
Hi Hamish,

> I wonder if the moi.ini file couldn't also contain one or more locations
> to search for external scripts?

I should be able to set that up.


> I can't work out what change is required by the Script error thrown when
> I try running my NACA airfoil script in MoI v4.
> "Required function argument 1 (object) missing."

I'm traveling for the next few days and I can't run the script at the moment. Can you post a screenshot of the full error dialog? That may give me enough information to help you now, it may be a few days before I can give a definitive answer though, it may be a function in MoI v4 that accidentally has a function argument set as required when it was optional in v3. Once I figure out which one it is I should be able to change it in v4 to be optional again.


> Does MoI v4 require stricter adherance to Javascript best practices?

Yes v4 is more sensitive to syntax errors that were tolerated in v3, but probably this one is a mistaken change in v4.

- Michael
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 From:  Michael Gibson
8814.100 In reply to 8814.98 
Hi Brian,

re:
> Regarding the weights:
> Is the weight information lost?
> How is it connected, or associated with the points?

I think I may have missed the weights discussion that you are referencing, but the weight information is associated with the points by a fourth coordinate parameter on a control point like x,y,z,w values for each control point.

- Michael
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