Hi Zymon,
I'm an avid user of both MoI and ZBrush, and I can say from experience that they can perfectly complement each other.
MoI is a very clear, user-friendly and intuitive tool to create precise and perfectly curved models. The complex nature of NURBS math allows for perfectly smooth surfaces, particularly hard-surface models, with the extra advantage of not having to think about polygonal topology.
MoI is fantastic for curve-based modeling, which is a weakness of ZBrush. For example, I use MoI often to trace paper sketches using curves as a basis for my models.
MoI is also very suitable for working in accurate dimensions, unlike ZBrush, as someone else already mentioned in this discussion.
The biggest strength of ZBrush lies in organic sculpting, high-polygon detailing, and in unifying and smoothing complex branching models without the filleting limitations you sometimes encounter in NURBS-based tools.
Maybe this analogy might be applicable: ZBrush is like a 3D Photoshop, while MoI is like a 3D Illustrator. One can't be replaced by the other, and they perfectly complement each other with their own features.
If you've got any questions regarding this matter, please feel free to ask. Good luck.
Regards,
— Metin
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visualization • illustration • animation • 3D (print) design — https://metinseven.com |