Hi 4rwin, the bug is in the automatically generated texture coordinates. If you're not using those you can turn them off by a setting in moi.ini :
[OBJ Export]
<....>
WriteTextureCoordinates=y
Set that to WriteTextureCoordinates=n and then that should avoid the error.
The error is just on 6 lines in the .obj file so it's also possible to edit the file and repair it.
I'll investigate it further to see if I can identify what particular surface triggers the bug and see if I can fix it.
Thanks, - Michael
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