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 From:  4rw1n
8754.1 
hello guys.. can someone tell me how i can i install this options..

see in picture.. https://imgur.com/oWrpNh0
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 From:  Michael Gibson
8754.2 In reply to 8754.1 
Hi 4rw1n, that's Max Smirnov's CustomUI extension, you can find it here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6507.1

- Michael
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 From:  wastzzz
8754.3 In reply to 8754.2 
Michael, we seriously need a comprehensive forum, at least with categories.
Please :p
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 From:  Michael Gibson
8754.4 In reply to 8754.3 
Hi Max, a lot of categories can only help if everyone is guaranteed to use them which just doesn't happen. Probably just a couple of categories would work but I'm focused on working on v4 right now so that will have to wait.

- Michael
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 From:  4rw1n
8754.5 In reply to 8754.2 
i install this but there a lot of errors


i use win 10
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 From:  Michael Gibson
8754.6 In reply to 8754.5 
You'll need to give some screenshots of the errors for anybody to have a chance at helping you.

- Michael
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 From:  r2d3
8754.7 In reply to 8754.5 
Did you see that it will not work properly with the V4 beta...?

But like Michael said if you try to install it on V3 -> send some screenshots of the errors


Ralf:)
looking for moments of inspiration...
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 From:  4rw1n
8754.8 In reply to 8754.7 
in obj library i have only cube sphere and surface, i dont have cyilider, nut , gear, bearing etc..

ext. scripts i have only 10 scripts.. but on this picture have a lot of scripts.. how can i get all scripts http://moi3d.com/forum/get_attachment.php?webtag=MOI&hash=e4c39275ea2a413c3150005655276712&filename=scripts02.png&inline

snapshot work..

lighting dont work

when i install CustomUI.1.0.mac.zip i get errors
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 From:  r2d3
8754.9 In reply to 8754.8 
Have a look here: http://moi3d.com/resources
There you find some links to Petr's MoI page, and Max Smirnov's MoI scripts

>>>when i install CustomUI.1.0.mac.zip i get errors

I thought you are on Windows... the CustomUI.1.0.mac.zip is for Mac


Ralf:)
looking for moments of inspiration...
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 From:  4rw1n
8754.10 In reply to 8754.9 
ok thank u..i will check

this is my project in moi 3d
Image Attachments:
Size: 458.5 KB, Downloaded: 140 times, Dimensions: 1043x793px
Size: 507.1 KB, Downloaded: 62 times, Dimensions: 1192x830px
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 From:  bemfarmer
8754.11 In reply to 8754.10 
Cool tractor 4rw1n.
What is the make and model/ year?

A lot of help already exist in the forum, and many will respond to specific help requests.

- Brian
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 From:  4rw1n
8754.12 In reply to 8754.11 
this is replica of ferguson, named "imt 539"


For 2 days, with pain, I try to make a real hub from a tractor .. but I cannot handle it .. Im not happy..

https://s6.pik.ba/galerija/2016-10/01/08/slika-172584-57ef572fc9a97-default.jpg
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 From:  bemfarmer
8754.13 In reply to 8754.12 
Hi4rw1n,
We used to have a MF 135.

I would call that metal cover a "hood," or an engine "cowl."

Do you have photographs taken at 90 degree angles? And dimensions?
Front view, side view, top view? If so you can load the images into MoI, with View Image, and then make 2D profile curves.
Others have posted on the forum about starting with say a rectangular cube, and Trimming or Boolean difference, away parts of the cube,
and then doing Fillets. So it is a subtractive process.

It seems that most photographs are taken with the machine at an angle, but there are a few front view out there.

- Brian
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 From:  4rw1n
8754.14 In reply to 8754.13 
i have 2 picture, and from this 2 pictures i make hoot but not good.. i try find blueprints of MF 135, but dont have

so i really dont understand how to make hood, i make but this not perfect if u can help here is my project u only show how to make better..

project file https://files.fm/f/x77kpk6r

why this happen all is ok in cinema 4d and Moi#D but in Substance Painter get something wrong

see Cinema 4D and Moi#d is ok

https://imgur.com/a/eox2q

https://imgur.com/a/6lppp

and here is Substance painter , problem

https://imgur.com/bKfxLOK
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 From:  Michael Gibson
8754.15 In reply to 8754.14 
Hi 4rw1n, probably Substance painter doesn't like to deal with complex n-gons. When you do the export out from MoI try using the "Output: Quads & Triangles" option instead of "Output: n-gons" and see if that works better.

- Michael
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 From:  4rw1n
8754.16 In reply to 8754.15 
thank u michael, its working!
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 From:  4rw1n
8754.17 
heloo.. that i dont open new topic i will write here..

i have problem, my english not good but i will try explain..

when i make some object and use tranform mirror after that i get 2 object same its ok.. but when i mark only 1 that object and rotate also another object rotate, i want only one rotate..
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 From:  bemfarmer
8754.18 In reply to 8754.17 
Hi 4rw1n,
Sounds like past History is associating the mirror copy with the original.
I think the History command can break the "connection."

http://moi3d.com/forum/index.php?webtag=MOI&msg=8475.2
http://moi3d.com/forum/index.php?webtag=MOI&msg=7940.1

- Brian

EDITED: 13 Jan 2018 by BEMFARMER

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 From:  4rw1n
8754.19 In reply to 8754.18 
its work.. thank u!
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 From:  4rw1n
8754.20 In reply to 8754.19 
i get problem when i try import obj in beldner.

so, i export obj from Moi3D in .obj format and default is 12 meshing options, when i want more poligons (high) i export.. problem is when i want import in blender i get this msg..

https://imgur.com/SbfVKY8

when i export from moi in 12 meshing opeions after that no problem.. everything is ok..
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